Persone, alimentazione e ambiente.

BCFN YES! 2012

Assessment and stimulation of healthy and sustainable eating behaviours: A serious game project to support appropriate food choices

Elena Cadel
Elena Cadel
Italy
Università degli Studi di Milano-Bicocca
Italy
Federica Pallavicini

Emma White

Eat food. Not too much. Mostly plants. M. Pollan, In Defense of Food

This project aims to exploit e-gaming technology to create a fun and interactive virtual education environment for the promotion of healthy food choices amongst the younger sector of the population. The idea is based on an innovative bottom-up approach, within the frame of positive technology. It aims to stimulate constructive empowerment in entertainment-seeking learners using a serious game (SG) that can hold the attention long enough to teach nutritional information and cookery skills.
Research within the field of psychology has shown that experience through meaningful learning activities is more effective in motivating younger people, compared with standard top-down approaches which are based on the provision of information, often focusing on the negative consequences of a particular diet, alone. This proposal presents the structure, elements and gaming criteria for such a tool, and briefly describes how it would work.
This SG can be easily built using existing game engines and it can be implemented and adjusted to different contexts and cultural environments, expanding its use to larger audiences.

Shortlisted projects

Italy

Italy

Double Pyramid - from theory to food label
Francesca Allievi
+
Italy

Italy

Make eat!
Marina Bassani
+
Polonia

Polonia

Sustainability in the School Foodservice
Katarzyna Dembska
+
Italy

Italy

How much water do you need to be a chef?
Marta Antonelli
+
Georgia

Georgia

WASTE-FREE, REGENT-FREE AND ENVIRONMENTALLY FRIENDLY COMBINED TECHNOLOGY FOR PROCESSING OF FRUIT AND VEGETABLES
Natia Bejanidze
+
France

France

Sensorial marketing as an innovative tool to promote healthier food consumption for children
Zoë Watteaux
+
USA

USA

The GoodFood App
Behtash Bahador
+
Italy

Italy

Assessment and stimulation of healthy and sustainable eating behaviours: A serious game project to support appropriate food choices
Elena Cadel
+
Indonesia

Indonesia

Fresh microalgae paste stabilization as food substitute
Wahyu Wijaya
+
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